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NYC ZBrush Artist Meetup

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Join the CADA and NYU SCPS for an NYC ZBrush Artist Meet-Up. Jean Gorospe (Head of NYC ZBRUSH User Group) will be doing a live sculpting session to show the tips and tricks used in studio workflows. Learn how to work at a faster pace with simple shortcuts inside ZBrush. There will also be a life speed sculpt session for artists to participate in.

Event Info
Thursday, January 24, 2013
7:00 – 9:30 pm
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor – Room 1036
NY, NY 10036

Sign up here.

Artists should bring their own laptop and tablet with ZBrush to participate in the live sculpting sessions. Seating and space is limited. It is on a first come basis for those individuals who wish to bring their own laptops.


Making The Cut: From Screen To Print

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With the rapid growth of 3D printing options for home use on the steady increase, this latest ZBrushCentral post by martin6canale is just in time for your next action figure or sculpting project. Take a closer look at how to prepare your latest ZBrush creations for the journey from screen to print. Follow along as Martin breaks down the necessary steps involved in the process. You’ll see how to arrange topology and implement additional parts for making male and female joints.

For an in depth video tutorial series on how to prepare your models for printing in ZBrush, be sure to check out our Plug-Ins section inside ZClassroom. The series is hosted by Jeff Feligno and features all you’ll need to know to bring your digital works of art to life.

New ZBrush Courses Brought to You by Digital Tutors

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Our friends at Digital Tutors have released three new ZBrush Courses from their Creative Development series! Check them out below or discover more great courses on our 3rd Party Training page.

Creative Development: Speed Sculpting a Cartoon Head in ZBrush with Shane Olson

Creative Development: Alien Concept Design in ZBrush with Justin Fields

Creative Development: Sculpting Anatomy Using ZBrush Mannequins with Lee Magalhães

The Art of Anatomy with Cezar Brandao

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We are proud to announce Cezar Brandao’s program is back by popular demand!
If you missed it the first time around, here’s your chance to jump in there and learn
with one of the true masters of the female form.

The first 4 weeks will get you prepped as you go through the process of learning anatomy
Bridgman style. This is truly a wonderful way to learn Artistic Anatomy as the simplification
of forms is something anyone can master.

The last 4 weeks will be a tour de force of the female portrait. There simply is nothing more difficult
to sculpt as it is often a matter of millimeters that can make or break your sculpt.

Program starts on February 17, Registration is open.

So come and learn Foundation of Beauty, The Art of Anatomy with Cezar Brandao.

Still undecided? Fell free to send your questions to marcia@phoenixatelier.com.

Discover ZBrush 4R5

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Our friends over at Novedge are hosting a free webinar with a presentation from Pixologic’s own 3D Application Engineer, Paul Gaboury. This webinar will be covering the newest features of ZBrush4R5 including an in depth understanding of how Panel Loops can be used for several modeling techniques. It will also cover hard surface modeling, take a look at new polish features and finish off the webinar with BPR render system to create a toon or comic book render.

This webinar is free and open to ZBrush users at all levels and artists who are interested in seeing the newest ZBrush features in action. Space is limited so sign up today!

Click here to register for the free webinar.

ZBrush UGM: Gnomon School of Visual Effects

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We’re set to take the stage inside the Gnomon School of Visual Effects Green Screen Room, here on the grounds of the Television Center in Hollywood.

Be there as we showcase the latest features and functions inside ZBrush 4R5. You’ll get an inside look at how to maximize your use of new features like, Panel Loops, Polish by Features, Frame Mesh settings to name a few.

Join us as we mix and mingle with other ZBrush community members and artists from various industries in an evening of digital clay talk.

The night promises to be filled with excitement and informative ZBrush demonstrations. Along with our own Paul Gaboury, we’ll have a special guest presentation with ZBrush artist and instructor, Rafael Grassetti.

For location, times, and more information on our presenters, please visit our Gnomon UGM page.

New Courses from Digital Tutors

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Our friends at Digital Tutors have added five new courses to their collection including a new Creative Development course! Check them out below or find more information on our 3rd Party Training page.

Sculpting a Demonic Creature in ZBrush

Sculpting Integration Concepts

Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush

Creating an Aged Character and Artifacts in ZBrush and Maya

Creative Development: Concepting a Cyborg in ZBrush

Free Master Series Webinar with Erin Nicholson!

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Whether you are an Independent Film Maker, a traditional Makeup Effects Artist or a CG Artist this online program at Phoenix Atelier is for you. This Master Series will be modular based starting with the incredibly talented Erin Nicholson, Modeling Supervisor on films such as Piranha, Battle Los Angeles, Priest.

Erin will take you through the entire asset building process, from word to screen ready model. You will be introduced to real world concepts as Erin has meetings with the other department heads to understand and deliver their needs. This is as close to the real thing as you will get. A simulated production environment where you will learn the real skills needed to be competitive in today’s marketplace.

Register now for our free FREE Master Series webinar THIS SUNDAY with Erin.


Creative Reasoning & Character Development with Cameron Farn

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The folks at ZBrush Workshops have recently released another exciting course. Prepare yourself for 8 weeks of fantastic training with Cameron Farn where he’ll lead you through the creative process and logic of character development. You will learn how to breathe life into believable characters living in equally believable and unique worlds. Cameron’s insight into creative reasoning and distinct perspectives on character and creature designs will give you incredibly valuable life-lessons on your journey as an artist and professional. You don’t want miss this class! Sign up here

Course Software requirements: ZBrush 4R4 P2 / R5, Adobe Photoshop, and a Digital Camera

About Cameron Farn: Cameron Farn was born and raised in Calgary, Alberta, where he currently works and resides. He is the lead Creative Director for F&D Scene Changes, and has worked on many diverse projects spanning from cinema to commercial design. His feature film credits include 3D Modeller for 2008′s Death Race; and head of props fabrication for F&D during construction of Kathryn Bigelow’s K-19: The Widowmaker. He served in the same capacity for F&D during the Broadway build of the multi-Tony Award winning musical Wicked and its touring productions.

Sign Up for Creative Reasoning & Character Development with Cameron Farn

Into The Dark With John Mahoney

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Step inside the shadows and explore the power of generating creepy, psychologically driven characters and creatures with John Mahoney. John’s work takes the dark elements of Geiger and pulls them until they stretch to a place Schiele would approve of.

This class will offer students the opportunity to learn with a true master in character and creature conceptualization and shouldn’t be missed. John currently teaches at the California Institute of the Arts and USC. You can learn more about John by visiting his website. If you are looking to find more freaky sculpts, stop in at his user gallery on ZBrushCentral.

This is definitely a class you don’t want to miss!

SIGN UP HERE!

 

 

Mastering Human Anatomy in ZBrush

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Achieving believable human forms stems from a strong understanding of anatomy. Join master sculptors Andrew Cawrse and Kris Kosta, for this once in a lifetime opportunity as they take you deeper into the complexities of making sense of the human form.

The workshop is broken down into four days filled with intense ZBrush anatomical exploration. Think of it as a guided tour into the world of the human anatomy by some of the best in the business. On day one and two, they’ll dive into topics like construction, pose, and proportion. In day three and four, shoulders, upper and lower limbs and hands and feet come under investigation.

Visit Anatomy Tools homepage for high quality anatomical resources. For more on Kris Costa aka Antropus on the ZBrushCentral forum, stop in at his user gallery or personal website.

Sign up here and take your anatomy skills to new heights!

See you all there!

An Evening With Michael Defeo, Presented by CADA & NYU SCPS

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3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.

Event Details
Monday, March 11, 2013
6:30 – 9:00 pm
Woolworth Building
15 Barclay Street
4th Floor – Room 430
New York, NY 10007
Map

Space is limited, so click here to sign up for the event.

ZBrush Artist Spotlight: David Richardson

Character Creation with Kris Costa

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In this 10 Week Master Class, award-winning artist for Marvel’s The Avengers, Kris Costa, will give you an inside look at his workflow for modeling Characters. Kris knows that creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris is going to show you how!

Kris will not only cover the basics, but will give you an in-depth look at anatomy. discuss anatomical flow, and train you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques. Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don’t miss it!

Register for this Saturday’s Free Live Preview Webinar here

Wacom Presents: ZBrush in the Industries

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We’re teaming up with our friends at Wacom to bring you a free webinar titled “ZBrush in the Industries.” Join Paul Gaboury, 3D Application Engineer with Pixologic as he demonstrates how ZBrush is used in various industries to sculpt and paint 3D models. With an emphasis on Film and Game Industries, Paul will walk you through some of the key features of ZBrush 4R5 and how they are used to create objects limited only by your imagination!

As a member of the development team, Paul will showcase various tips and techniques that he has discovered in his travels–techniques that even the most savvy ZBrush users don’t even know! Finally, Paul will wrap up the webinar with some Q&A.

This is a great opportunity for you to learn about ZBrush 4R5, the digital sculpting and painting program that has revolutionized the 3D industry.

Thu, Mar 21, 2013 11:00 AM – 12:00 PM PDT
Click here to sign up.


Dinosaur Sculpting with David Krentz

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Learn to sculpt dinosaurs in ZBrush with dino sculpting master and industry veteran, David Krentz! David will take you through over 30 hours of lectures on everything from the foundations of dinosaur anatomy, through the difficult task of texturing these long-extinct animals. Sculpt 4 different dinosaurs, including the T-Rex, and learn the essential skills you need to take your creature and animal sculpting to the next level.

By the time you’re done with this course, you’ll know more about dinosaur anatomy then just muscle and bone. You will know how dinosaurs moved, how their bodies were affected by their harsh environment, and get cutting-edge insight into the mysteries of ancient reptilian life. David Krentz combines real-world scientific knowledge with master-level sculpting and modeling to make some of today’s most realistic CG dinosaurs. Register today and learn to do the same!

Register for this course here.

Master Anatomy Workshop with Andrew Cawrse and Kris Costa

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All images © 2013 AnatomyTools.com & associated artists/companies

A ONE TIME EVENT not to be MISSED! We are excited to announce that TWO ZBrush celebrities, Andrew Cawrse & Kris “Antropus” Costa, are teaching a hands-on anatomy workshop in Los Angeles, in 3 weeks time, from April 4-7th.

This is very exciting for the ZBrush community, to have these master instructors together, to give one-on-one training in the accurate recreation of the figure, Road maps for Construction, Pose, & Proportions in 3D; Templates for the figure in any pose from your imagination, Sculpting in 3d from life instead of 2d images; Master Challenges of the Shoulders, Upper & Lower Limbs: Anatomy origin, function, movement & forms. You will Learn more in 4 days than years of self study…

Brought to you by AnatomyTools.com & The Gnomon School.

Sign Up for Mastering Human Anatomy with Andrew Cawrse & Kris “Antropus” Costa

About the Artists
Andrew Cawrse is an internationally sought after Anatomy & Art instructor, who teaches both traditional & digital artists, & surgeons worldwide. With an established VFX background as a CG model Supervisor, working on films like Avatar, Pirates of the Carribbean, Star Wars etc, & his work is also seen on the History Chanel, Mythbusters, BBC & forensic programs, he has taught Anatomy for / with Master Sculptor Richard MacDonald, the worlds most collected figurative bronze sculptor. (more artwork)

Kris “Antropus” Costa is a senior digital modeler & has worked as a character animator, texture artist & / or digital modeler in productions such as The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, among others. Winner of two CGTalk 3D Grand Prizes, the biggest online CG competitions of this kind. His works, texts and interviews published in several websites, books and magazines. He had also created lots of free tutorials to help beginners and advanced users. (more artwork)

This Just In From Digital Tutors

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We have just received word that our friends at Digital Tutors have released three new courses and six new learning paths! Make a fresh start this Spring by checking out these courses below or find them and much more on our Third Party Training page.

New Courses:
Creating Game Assets in ZBrush
Rendering Organic Models in ZBrush and KeyShot
Hard Surface Techniques in ZBrush 4R5

New Learning Paths:
ZBrush and Maya Pipeline
ABrush and 3ds Max Pipeline
Asset Creation for Game Development in ZBrush
ZBrush for Character Artists
How to Get Started in ZBrush
Texturing in ZBrush

Character Creation with Kris Costa – Starting March 25th

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In this 10 Week Master Class, award-winning artist Kris Costa, (modeler on such films as: The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, and more,) will give you an exceptional, industry standard level of training for modeling Characters. Creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable.

Kris will show you how to achieve believability with instruction on anatomical flow, training you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques along with posing, Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don’t miss it!

Register at ZBrushWorkshops.com.

New DVD From Eat 3D: ZScripting with ZBrush

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Eat 3D has released another DVD in their line of ZBrush training. In “ZScripting with ZBrush,” instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. He starts from the basics by showing how ZScripts are structured and going through the most common commands. From there Nick shows how to build a functional interface, how to correctly use routines and secondary actions for buttons, and how to use more complex commands such as variable lists and saving & loading files and preferences. Finally, Nick shows how to combine all of those steps to create a complex, feature rich tool which is compiled into a plugin.

This DVD is perfect for those who want to learn how to start ZScripting in ZBrush today to increase their productivity or for artists wishing to move from another scripting language and wish to get a head start.

To purchase this DVD or download, visit Eat3D.com.

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